
COMMUNITY: WHAT IS LARP?
LARP lärp/ noun
noun: LARPS; plural noun: LARPs
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a type of interactive role-playing game in which the participants portray characters through physical action, often in costume and with props.
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An acronym for Live Action Role Playing.
"the genre we have chosen for our LARP is a dystopian present with gothic-punk undertones."
Part improv theatre, with tabletop role-playing game roots, Emerald City Chronicles is a LARP club focused around a particular game. Our members aren't required to pay dues (though a donation of $2 to $5 per game is appreciated to pay for the rented gaming space in the winter months). We've been around for decades and we have a long tradition of accepting diverse people who can be themselves (while playing other people, ha!).
Interested people can learn about our game on this website and email with the game running staff (called storytellers) about how to create and play a fictional character in the shared imaginary world that many players and staff are creating together in real time. That world has guidelines and rules based on a series of rulebooks mentioned later in this website.
If you're new to LARPing, ECC is a great game to try out and experience. A number of people especially seem to enjoy it, in particular tabletop role-playing game players (like D&D or many other games), cosplayers (if you enjoy costuming as characters from popular media, this is an excellent place to create unique outfits for a character of your own design), actors, or those who enjoy performance or live theatre (crafting a character to interact with other characters is a perfect fit), murder mystery party players (a role-playing style game that's fun for parties) or anyone open minded who would enjoy embodying a characte for a few hours a week as an escape with a group of friends.
A TYPICAL GAME
Using our LARP as an example, we start at 10PM on Saturday night and go 'till 2AM. Players usually arrive a few minutes, to a half hour early, sometimes with dinner to munch on or just to socialize.
9ish to 10ish. For players who already have approved characters, most are in costume by this point, but are being social. Often players with new characters have been set up over email for the most part and just have a few things to do on their first night, such as drawing beads to see what concepts, castes and XP they get to start with, so they'll be waiting until after announcements for that. Players of newer characters might discuss tying their character's backstories together in some way.
At this point the Storyteller's table is getting set up and the Storytellers are preparing for game as well. They might be stocking blank character sheets, plugging in laptops, getting in costume for NPC's (Non player characters). They might answer simple game-related questions if they have time during their preparations, or they could ask players to wait until after Announcements. Please be respectful of the Storytellers prior to game if they are busy with setup. There will be lots of time for everyone to get help throughout the evening.
10PM - Announcements. The Storytellers will call players together to make any short announcements and introduce themselves, Player Advocates (like player helpers) and mention any important things that could be going on in or out of the game that relate to the LARP in some way. These might be rules clarifications, upcoming events, requests for donations, where characters will be gathering in-character for that night and so forth.
10:05 - Shortly After Announcements - Storyteller table opens - After announcements the storytelling staff will open their table for players to ask questions or to do a variety of things, such as:
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Sign in for XP. Players gain experience points for participation each week. In order to gain these, write your name down as having attended the game. If you don't write down that you played that night, XP won't get reported correctly. There's a sign-in sheet at the Storyteller's table each week. If you don't see one, just ask. :)
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Speak with a storyteller: Ask basic game questions or get help creating a character. Staff is present to help. Please be patient if there is a line.
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Magic List: Sign up for a scene with the Storytellers on the 'Magic List' (it's just a list on a clipboard that is separate from signing in for XP). If you would like your character to interact with the imagined world in some specific way that needs staff adjudication, sign up on the 'Magic List'.
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Magic List: Blood Points are a valuable character resource in our vampire LARP, so it's possible to step out of game for a bit to indicate your vampire character is feeding. There's more about how this works later in the website.
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Mini-plots: Many players have a lot of goals and motivations for their characters and what they want to accomplish, but staff also has many small 'side quests' available for players that are looking to have their characters engage with the world.
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Character plots: Some plots are personal to the individual character and are represented by the Staff using aspects of a character's background to engage them with the world. Not every player wants the staff to actively engage them with story like this, but if you are one that does, please feel free to let staff know.
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Larger world plots: Staff has crafted in-character imaginary locations and antagonists that your character could encounter in their travels. Players could be called on to role-play out their character overcoming various physical, social or mental challenges throughout each game.
10:05 - Shortly After Announcements - Live play starts: There are lots of things for your character to do, see and interact with. Our vampire LARP is one of crisscrossing loyalties, politics and intrigue as described in the vampire books we use for our setting and rules. Interact with characters as your character and get to know characters, their roles and titles within vampire society and where your character fits into that. Here's some things to keep in mind about live play at Emerald City Chronicles:
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We don't use weapon props or run live combat. There are some games that do, often called 'boffer larps', that use foam swords called 'boffers', however we don't do live combat, instead using electronic dice rolling apps to manage combat, and staff approved note cards with weapon descriptions to represent weapons and their statistics in the game world. This style of LARP is known as a 'theatrical larp'. We often play on the UW campus and there are police and other non-players nearby that don't want a bunch of folks that appear to be carrying weapons around in the middle of the night.
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We are a 'dry' game. No drug or alcohol use on site, nor may you arrive under the influence. While you're at it, don't break any laws please. :)
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Characters might be mean, even cruel to your character, but it's just a game and the players are not being jerks. Getting in touch with your inner vampire villain is part of the fun.
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There's a 'fade to black' clause. If things get too intense for any reason and you need to take a break and catch your breath, please just ask. Stepping 'out of character' is easy, just place your hand over your heart like you're pledging allegiance to indicate you're out of game.
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It's just a game, but it's one that people put effort into preparation, costuming and character, so be respectful but still have fun! Basically don't be a jerk out of character and people at the game will be warm and inviting in return.
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If you are in the middle of playing and you have a question about a rule, flag down a storyteller, or just pause and look in the book (or on the .pdf).
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The best way to have the best possible time is to read the source material and understand the goals and motivations of your character type and play them to the best of your ability. If you don't read the books that describe the game, you'll be missing out on some very important information. Nobody expects you to memorize the info though.
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Find out where 'in-character' scenes are taking place, and think about how your character got there. Make an entrance!
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New characters might be taken under the wing of existing characters. If there's someone you share a Clan with in-character it will likely be one of them that helps shepard your character into the game world. Feel free to introduce yourself out of character. :)
10PM - 2AM - All game long - Storytellers may approach your character to see how they react to a stimulus going on in-game, such as reactions to seeing an in-character fight break out, or a social or political situation, or to roll some dice on an app to see what your character does or how well or poorly they react to a given scenario. Here are some things to keep in mind when interacting with the Storytellers while at game:
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Dice are sometimes pretty random. Don't be disheartened by that, some of the best stories ever written involve some kind of conflict or hardship to overcome. If you roll dice to see if a character action succeeds or fails, even if the dice cause a catastrophy in the short term, there may be other ways to accomplish something similar.
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There's no way to 'win' in a LARP. You as a Player set your own goals for your character to achieve. Maybe they succeed, maybe they don't, but that's not really the point either way. The idea of an open-ended LARP world is to express a character and their point of view in an immersive way. Much like other forms of media, you empathize or put yourself in the shoes of a character that you see, only in LARP, you can embody a character that you have uniquely created. Conflict and resolution are at the heart of all good stories. Enjoy the story as it unfolds. Choose dramatic paths that fit the character's mindset, and worry less about success or failure.
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Staff are often mostly the 'physics' of the world. If your character attempts to jump, we're there to adjudicate the dice roll to see how high and how far. Much like the laws of gravity, vampires have laws too, but also prejudices and traditions. Those are more fluid. The game rules are pretty set in stone, but the in-character rules are a bit more fluid and 'what you can get away with, without getting caught'. Please don't mistake one for the other! Staff will act as those kinds of 'character physics' as well, using tools like scene descriptions, background music, set pieces and props, as well as using the in-character political structures in the game to achieve a sense of drama in keeping with how we interpret the setting from the books.
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Some things are better suited to midweek 'downtime' interactions. Staff might ask for you to 'submit a downtime action' for certain long-term tasks you want your character to perform. This is done online via a simple form.
10PM - 2AM - All game long - Players, embodying their characters may approach your character to interact with them in some way, perhaps to trade rumors or make political alliances, or to gain some other kind of advantage in the struggle that takes place in the game world. Keep in mind they have to play the same game that you do, with the same rules, but they could have different abilities and powers depending on their character type.
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If another character is using powers on yours, feel free to have a Storyteller come over and run those checks and give you some role-playing notes. Some powers, and even certain states of being (like Frenzy) effect the behavior of characters, so be prepared to play a PC whose very thoughts and emotions might be at the whim of rival characters from time to time. Challenging, huh?
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Your character sheet is online (once the bookkeeper has entered it in), so it's useful to have it handy on your phone, sort of ready to connect. (In Google Sheets, which is free for all smart phones.
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Player characters will want to talk about in-character politics, share information about their back-stories and generally get to know your character. Don't forget you're playing a sneaky vampire who can withhold information or even lie to get their way.
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If your character would initiate combat with another character, ask the others in the scene to pause and go get a storyteller. (same in reverse, if someone is attacking your character there should be a Storyteller present).
2AM - 2:15 - End of Game: Post Mortem - Players come together with storytellers to show appreciation for each-other's role-play.
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We 'nominate' other players for exceptional role-play, to shake off in-character rivalries and remember we're all here to have a good, immersive, dramatic adventure together, and that the intrigues of the evening are that of cutthroat vampire characters - not players!

Sign in to get XP (Experience Points) for attendance on the Sign-In sheet. XP can be spent to improve your character.
If you forget to sign in, not only will you miss out on the XP, but when it comes time for nominations for good role-playing at the end of the game, staff won't have a way to record that either.
Please make a habit of signing in as soon as the Storyteller table opens.

SIGN-IN SHEET
MAGIC LIST
The Magic List is how the Storytellers handle each at-game player request for a storyteller-run scene. Just add your name to the list and we'll take care of you in order.
The head Storyteller assigns ASTs to each item on the list, judging the time it takes for each scene and helping to reduce any appearance of favoritism between player and storyteller by mixing it up occasionally.
There are some things staff might tell players are better suited to a downtime or mid-week action, particularly long extended actions.

TOP 10 RULES OF 1ST-TIMER LARP SURVIVAL
1. LISTEN. You can pick up a LOT just by being observant of things around you. If something doesn't make sense, check rule #1.
2. ASK QUESTIONS. Don't be afraid to ask questions. Everyone has to start somewhere!
3. JUMP IN. Don't be afraid to begin an interaction. Shake hands and meet new characters.
4. READ. The source material for any LARP is usually evocative and meant to inspire you. Set aside some time to really dig into the meat of the game.
5. CONNECT. Get on social media and check out the game and what people are saying, find out about new events.

TOP 10 RULES OF 1ST-TIMER LARP SURVIVAL (CONTINUED)
6. DRESS THE PART. Take the opportunity to cosplay your character a little. Try on that blood red lipstick of those vinyl pants. Vamp it up!
7. CHECK OUT THE WEBSITE. There are house rules and helpful videos on here about how to get started nd take your game to the next level.
8. EMAIL MIDWEEK. Shoot us a question anytime, anywhere and staff will get back to you!
9. LEARN. The game can be complex, so feel free to ask everyone their opinions, both Staff and players and form your own!
10. SPEND TIME. It takes awhile to get into the swing of things sometimes. Give yourself at least 4-6 games (about a month) to try it out.


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Feel free to keep some things about your vampire's deal-making and intrigues secret during this period, but nominate those who exemplified a concept or emotion as an actor during scenes you witnessed.
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Storytellers sometimes nominate players for helping out of character, but rather than rewards of XP, we grant card draws with little perks that may be used in-game.
After Game: Afters (sometimes). We finish late, but sometimes folks like to go out for late night food at an all-night diner. If you're interested, please speak up after Post Mortem is over. It's a good way to make friends out of character and get some advice from other players, as well as talk about the game while its still fresh. We're up late, so this doesn't always happen, and if you choose not to go, don't worry about it, no one will think less of you. We all have real lives to get back to. :)
Midweek: Between games. Sometimes there are gatherings mid-week, and you can have character growth. Gatherings like mask-making parties for the Masquerade Ball each year, or other events for fun, group movie outings and the like happen every now and then. Players put on these outside gatherings, not the Storytellers in most cases, so ask around and engage over social media with other players. Often these outings are announced publically and are open to all. Sometimes smaller groups (members of the same Clan in-character, for example) wil get together and plan for what they are going to do at game as well. Often these meetings are simply electronic, in email threads or on the message boards.
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Feel free to interact midweek over email or the message boards or social media with players.
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You can engage your character in midweek actions using downtime actions that reset each month.
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Feel free to ask questions of the storytellers over email.
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All character advancement (spending experience) is done online, which frees up more time to play during game time.
That's a typical game here at Emerald City Chronicles, welcome and hopefully you'll feel like you have an idea about what to expect!
- ECC Staff
S O C I A L M E D I A
Our game has a YouTube channel and a Facebook page if
you want to learn more about us.
Facebook:
http://www.facebook.com/EmeraldCityChronicles
We often have announcements on Facebook, share jokes,
post pictures, etc.
YouTube: http://www.youtube.com/channel/UCWGQ39CzFZeTHnrr8kkFLUw
Did you know that ECC has a web-series of YouTube videos? They are all over the site, please feel free to subscribe!
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Questions? Want to come and play? Send to: storyteller@emeraldcitychronicles.com
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Want to jump in right away and build a character? Go here