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S E C T S : T H E   C A M A R I L L A

 

The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of six clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws.

 

In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs, both of whom seek to overthrow Kindred society.

 

The V20 core book has this to say about the Camarilla on pg 21: The Camarilla holds up the Traditions as the highest authority, with a figure known as the Prince acting as the ultimate authority to both interpret and enforce those laws in each domain. First and foremost, the Camarilla sees its role as maintaining the Masquerade, but in domains with accomplished Kindred, the conflicts between them regularly bring the rest of the Traditions into consideration as well. The Camarilla considers itself a well-heeled Sect of genteel vampires, and the term Kindred originates with it, in the idea that all members of the Camarilla are peers in the same august organization. Of course, the social hierarchy of the Camarilla is an elaborate construct, and vicious interpersonal politics and ancient grudges shape the nightly affairs of the “Ivory Tower.” 

 

The Camarilla is a global organization that maintains and oversees a collection of feudal domains, particularly in North America and Europe. It is a loose alliance lacking a strong central authority or standing military. Individual Camarilla cities are almost always ruled by a prince with the assistance of the primogen, who either act as a council of advisers or hold their own measure of power. Other offices of a city include the harpy, Keeper of Elysium, seneschal, sheriff, and scourge. Each of these offices confers with it duties and responsibilities associated with their Titles.

 

Most Camarilla cities are fairly autonomous, and the broader Camarilla authority usually only becomes involved when there are concerns of a large Sabbat incursion, significant breaches of the Masquerade, or conflicts between a city's elders that could cause greater instability. In such cases one or more archons are dispatched to look

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To see the Camarilla's most hallowed and sacred laws, click here to view the six Traditions, and a brief synopsis of each one's relevance to Kindred society.

 

To see the Camarilla's current Justicars, click here to view the Justicars of each Clan that report to the mysterious Camarilla Council.

 

 

into the matter and either resolve the matter or report back to their respective justicar. Whereas there are any number of archons that have been enlisted to serve the sect's leaders, there is only one justicar for each official clan in the Camarilla. These influential vampires represent the highest visible authority of the Camarilla and hold tremendous power to enforce the sect's precepts and call on its resources. They answer only to the Inner Circle, a secretive body of the Camarilla's eldest members that determines the sect's direction and policies.

 

Most Camarilla cities are fairly autonomous, and the broader Camarilla authority usually only becomes involved when there are concerns of a large Sabbat incursion, significant breaches of the Masquerade, or conflicts between a city's elders that could cause greater instability. In such cases one or more archons are dispatched to look into the matter and either resolve the matter or report back to their respective justicar. Whereas there are any number of archons that have been enlisted to serve the sect's leaders, there is only one justicar for each official clan in the Camarilla. These influential vampires represent the highest visible authority of the Camarilla and hold tremendous power to enforce the sect's precepts and call on its resources. They answer only to the Inner Circle, a secretive body of the Camarilla's eldest members that determines the sect's direction and policies.

 

In general, much of the Camarilla's approach to maintaining order involve enacting the Traditions, which among other things means supporting a system of feudal domains and the responsibilities ofsires for the conduct of their childer. The latter idea is often taken farther to mean the sire has authority over the childe, and that elder vampires are intrinsically more deserving of respect and fit for leadership than younger vampires. Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world.

 

The Camarilla's position in regard to mortals is simply pragmatic. In the Dark Ages the Inquisition and other mortal forces were responsible for the destruction of countless vampires. Now that the mortal population is counted in billions instead of millions and have created weapons stronger than the most powerful Disciplines, they could easily destroy most of Kindred society should their existence be revealed. Thus, the Camarilla ensures that mortal populations are not unduly harmed by vampire activities in order to protect the Masquerade, not out of any good will towards humanity. Still, Kindred are encouraged to blend in with mortals as best as possible and to retain the civility and composure that comes from holding onto one's human characteristics. Almost all Camarilla members are on the "Path" of Humanity, with Paths of Enlightenment being strongly discouraged and usually only practiced by elders.

Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com. - Website design © 2018 by DJ FANGDORK.

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