
GAMEPLAY: PERMUTATIONS: HOUSE RULES: CLAN RELATED ERRATA
PATHS OF ENLIGHTENMENT
All paths are considered Uncommon and require a teacher if they are associated with your character's Clan by the V20 Lore of the Clans book. Other paths are Rare.
MERITS, FLAWS, COMBO-DISCIPLINES, BACKGROUNDS ETC.
All items listed under a Clan in the V20 Lore of the Clans book (unless otherwise specified) are restricted to that Clan only. No other clan may ever learn or use them.
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Learning combo-disciplines is discussed in Discipline Errata
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Merit & Flaw rarity is discussed in Merit & Flaw Errata
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Spending XP and learning or teaching new powers is discussed in Character Advancement
BLOODLINES & ANTI-TRIBU
Playing almost any Clan's listed alternate Bloodlines increase the base Clan's Concept Rarity by at least a degree. All powers & traits specified only for specific rival bloodlines and anti-tribu (Sabbat) are not available to characters in the the base Clan to purchase without an additional Concept Rarity increase. This is spent at character creation only and not offered after character appoval is complete.
CLAN SPECIFIC ERRATA
Assamites
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Web of Knives members are not appropriate for PCs
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Broken Antritrbu flaw - inappropriate for place since all Assamites in our game are still under the Tremere curse
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Quietus is whatever your bloodline is, you can't learn another path of it.
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The ritual "From Marduk's Throat" is fine for in-character play, however all blood for it must be gained IC and cannot take your character's generation below 8th.
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The Assamite Sisilia council in Alamut must be consulted before any PC's acceptance of any contract (see storytellers).
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Paths of Enlightenment add a level of rarity to the Concept.
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Beginning play with a clan-only combo discipline adds a level of rarity to the Concept.