
GAMEPLAY: PERMUTATIONS: HOUSE RULES: CLAN RELATED ERRATA
PATHS OF ENLIGHTENMENT
All paths are considered Uncommon and require a teacher if they are associated with your character's Clan by the V20 Lore of the Clans book. Other paths are Rare.
MERITS, FLAWS, COMBO-DISCIPLINES, BACKGROUNDS ETC.
All items listed under a Clan in the V20 Lore of the Clans book (unless otherwise specified) are restricted to that Clan only. No other clan may ever learn or use them.
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Learning combo-disciplines is discussed in Discipline Errata
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Merit & Flaw rarity is discussed in Merit & Flaw Errata
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Spending XP and learning or teaching new powers is discussed in Character Advancement
BLOODLINES & ANTI-TRIBU
Playing almost any Clan's listed alternate Bloodlines increase the base Clan's Concept Rarity by at least a degree. All powers & traits specified only for specific rival bloodlines and anti-tribu (Sabbat) are not available to characters in the the base Clan to purchase without an additional Concept Rarity increase. This is spent at character creation only and not offered after character appoval is complete.
CLAN SPECIFIC ERRATA
Tremere
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Keys to the Library Merit - Not appropriate for a PC run chantry.
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Unmarked Antitribu merit rarity: 0/0/1
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Quartermaster Merit - Not appropriate for a PC run chantry.
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Chantry Background - all tracks except Library are inappropriate for play. Library is instead a new track available only to Tremere players using the Communal Haven Background.
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All other merits, flaws, combo disciplines and other traits associated with the write up in Lore of the Clans are approved for play.
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Paths of Enlightenment add a level of rarity to the Concept.
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Beginning play with a clan-only combo discipline adds a level of rarity to the Concept.
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Within the Lore of the Clans book, the Tremere have access to a background called 'chantry'. While staff has vigorously debated the topic, we have found that the majority of this background doesn't fit within the Communal Haven system we have already built, and grants vast and unreasonable advantage to Tremere characters. We have, at this time, elected to only allow the Library background into game.
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Library will function as another branch of the Communal Haven only available to the Chantry (read: ONE per city, no private 'library' perks). It will function largely how the background is printed with the following clarifications, and is only available to Tremere PCs.
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When purchased, the library comes with a ritual of that level, selected by the Regent. It contains no other rituals until players spend downtime actions scribing them to the library.
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When a Ritual is present within the library, and the Tremere in question has access to the library (as determined by the Regent), the Investigation step may be skipped. The Tremere may also add the Library's rating in dice to their Occult check for mastery (please note that only ONE background may be added to the Mastery check).
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If a Library should ever fall in level, the Tremere hierarchy comes in and removes all rituals contained in that library of those levels it has lost. For example, if a Tremere dies (or the player quits), and the Library rating drops from 5 to 3, all 4th and 5th level rituals will be lost forever. If these levels are regained at a later time, they will not have access to the rituals lost.
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The Regent (and only the Regent) may petition the Tremere Lord for rituals to be added directly to the library. This will involve questing and it's possible the application will still be denied.
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Paths of Thaumaturgy are far too complex to put down to books alone; Library may not contain Paths of Magic within them, only rituals.
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Tremere only background - Most of this medieval chantry building background isn't used in a Camarilla Modern Nights game.
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Only the Library track of the Chantry background is available - and this may be represented by a new track in the Communal Haven Background.
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Per the book, Library adds a number of dice to Ritual Research rolls, as well as it's other functions, such as storing Rituals.
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Only the Tremere may add the Library track to their Communal Haven.
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Guardians - not used - Herd, Retainers, Allies and Contacts, along with the Security track of Communal Haven is sufficient.
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Stores - not used - See Equipment for access to weapons, items and armor.
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Research Laboratory - not used - Ritual research rolls are per Rites of the Blood pgs. 137-138
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Sanctity not used - Replaced by Clan Perk in the Communal Haven background.
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