
GAMEPLAY: PERMUTATIONS: HOUSE RULES: CLAN RELATED ERRATA
PATHS OF ENLIGHTENMENT
All paths are considered Uncommon and require a teacher if they are associated with your character's Clan by the V20 Lore of the Clans book. Other paths are Rare.
MERITS, FLAWS, COMBO-DISCIPLINES, BACKGROUNDS ETC.
All items listed under a Clan in the V20 Lore of the Clans book (unless otherwise specified) are restricted to that Clan only. No other clan may ever learn or use them.
-
Learning combo-disciplines is discussed in Discipline Errata
-
Merit & Flaw rarity is discussed in Merit & Flaw Errata
-
Spending XP and learning or teaching new powers is discussed in Character Advancement
BLOODLINES & ANTI-TRIBU
Playing almost any Clan's listed alternate Bloodlines increase the base Clan's Concept Rarity by at least a degree. All powers & traits specified only for specific rival bloodlines and anti-tribu (Sabbat) are not available to characters in the the base Clan to purchase without an additional Concept Rarity increase. This is spent at character creation only and not offered after character appoval is complete.
CLAN SPECIFIC ERRATA
Malkavian
-
Cold Read Merit - Rarity: 0/1/2
-
The Dominate Malkavian bloodline does not add a level of Rarity to a Malkavian Concept.
-
Malkavian Time - As printed - requires the Awareness Specialty Malkavian Time in order to send, but any Malkavian can recieve.
-
All other merits, flaws, combo disciplines and other traits associated with the write up in Lore of the Clans are approved for play.
-
Paths of Enlightenment add a level of rarity to the Concept.