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GAMEPLAY: PERMUTATIONS: BACKROUNDS: COMMUNAL HAVEN

 

Run as written on pg. 100 of the Anarchs Unbound book, though we clarify the unique security feature mentioned as Storyteller discretion in the books.

 

This is the de-facto background used to create Tremere Chantries, Nosferatu Warrens and any other haven, whether communal or not.

 

To defne your character's Communal Haven, pick an address in the area of the city you want. It doesn't have to be a real home/office building/warehouse, etc. In our fictional world of Dark Seattle, there can be a brooding mansion where in real life there is a Quick Mart. We do ask that you give us an actual address however, which we'll make a note of. Then define which of your dots go in which haven tracks. Then have everyone else that is going to contribute to the haven mention what dots they're putting in as well. No more than 7 characters may contribute to a Haven at any time.

 

2 Point Merit - Unique Clan Security Feature

 

Level 5 Security on a communal haven discusses a unique security feature. Those features must be purchased separately as a 2 Point Merit. Their effectiveness is based on the Luxury rating of a given haven and is based on the Clan of the character to purchase the merit. Only one Merit per haven may ever be purchased. All Clan security features are 2 point Merits purchasable based on what your character's true clan is. Other clans do not inherently gain a specific perk, therefore characters without the infrastructure and support of these Camarilla clans will have to rely on other members of their coterie for this availability.

 

Tremere players sharing a Communal Haven that has been designated the Chantry may aso add another track called Library, found in the Lore of the Clans book. Only Tremere may add this.

 

Multiple Havens

A character may buy multiple tracks of the communal Communal Haven background to represent multiple havens if they wish.

  • A Communal Haven clan perk is active where the purchaser of the merit is staying at the time.

  • Moving between Havens takes a downtime action. If you ever completely move an actual haven or where you're staying permenantly for some reason, we will need to know the new address and the haven dot configuration.  

 

The Communal Haven background works extremely well in conjunction with the Domain background. 

 

Tremere get an additional track of Communal Haven if they wish, called Library, which goes from lvl 1-5. More about that in the Clan-Related section.

 

Also, as a point of interest, this background also happens to be identical to the Base of Operations background in Hunter's Hunted II.

 

Non-Haven, Mundane Security: If you want to secure a location without using Haven dots, you can use store-bought gadgets to do it, but they are less effective. The ability of mundane, store-bought security gadgets to be effective is based on the Resources rating used to purchase them. Click here to see more about that on the Equipment page.

 

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Allies

Allies

Alternate Identity

Alternate Identity

Anarch Information Exchange

Anarch Information Exchange

Armory

Armory

Black Hand Membership

Black Hand Membership

Buisiness

Buisiness

VampireClans.png

VampireClans.png

Communal Haven

Communal Haven

Contacts

Contacts

Domain

Domain

Fame

Fame

Generation

Generation

Herd

Herd

Influence

Influence

Mentor

Mentor

Mob.jpg

Mob.jpg

Prestation

Prestation

Resources

Resources

Retainer

Retainer

Rituals

Rituals

Status

Status

Titles

Titles

Brujah - Magnanimous Personalities

Brujah tend to throw great parties and fantastic salons. For every dot of Luxury, the Brujah may have another PC join in the defense of his haven. Needless to say, this may cause for an unpleasant surprise to the attackers.

 

Gangrel - Savage Defenders

The Gangrel are arguably closer to the beasts of the land than any other clan. Gangrel havens tend to be protected by packs of protective, trained animals. The dots of Luxury determines the ferocity of the animal guardians. A one might be swarms of rats where a five might be a pack of bears.

 

Malkavian - Chaos Matrix

Malkavians are unpredictable. Sometimes you get friends hiding in your closet, and sometimes you get heavily trained attack ducks. During assaults, the STs will randomly determine which other Clan feature is currently in effect at this time.

 

Nosferatu - Warrens

The sprawling Warrens under the city offers dozens of little escapes. For every dot of Luxury, one Kindred havening here may 'Fair Escape' any assault. This is extra nasty if the fleeing Nosferatu know the identities of his assailants.

 

Toreador - Mortal Proximity

The Toreador are closer to mortals than any other clan. Any assault on their haven results in mortals raising to their defense in a number of turns equal to 7 minus their Luxury rating.

 

Tremere - Mystical Barriers

The wizards tend to build their havens as mystical fortresses. Tremere add their Luxury ratings to their Security ratings when resisting incursion. This supersedes the need for specific Warding Circles (and is systematically much more potent).

 

Ventrue - Panic Room

The Clan of Kings tends towards paranoia and build into their havens bunkers of impenetrable non-sense. For every dot of Luxury the haven possesses, one Kindred may hide in a room that can't be breeched by conventional methods. Of course, they also can't leave...

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EXAMPLE COMMUNAL HAVEN

Billious Brujah

Haven 2

Vincent Ventrue

Haven 4

Theresa Tori

Haven 3

Greta Gangrel

Haven 2

Marty Malkavian

Haven 3

Nedry Nosferatu

Haven 1

 PERK: VENTRUE

 LUXURY: 5

 SECURITY: 5

 SIZE: 4

WATCHTOWER

GABLES

Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com. - Website design © 2018 by DJ FANGDORK.

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